Domain settings (I left all the settings that I don’t show by default):
Smoke emitter settings (they are the same for both, colors are different (green and yellow)):
Adding wind to the scene to indicate the direction of the smoke.
Hello everybody,
I want to talk a little about my next video “Keva planks castle destruction”. The castle destruction by catapults. The castle is built from Keva planks.
The castle is based on a real castle called Corvin Castle, also known as Hunyadi Castle. Yes, I know, maybe it doesn’t look much like the real one in the end, but I took it as a basis
I noticed the incorrect work of physics (scattering of planks in different directions) after setting up the Rigid Body.
I found what the problem was after hours of search for a solution to the problem.
NEVER duplicate objects in place of the original object!
Adding Area lamps for the general scene and Point lamps for windows.
Settings materials. I used HDR card for the world. The floor has a wooden table material. Keva planks, spheres, and catapults also have wood material, but different.