I’m a 3D mouse user (3DConnexion SpaceMouse) and love having specialized physical controllers (i.e. anything other than a mouse) for specific needs.
I’ve been doing a lot of work with BlenRig and I’ve found it fairly tedious to pick out the rig body part that needs animated and then either grab or rotate that body part in the proper axis. I mean, it works, but there’s a heck of a lot of scrolling and re-arranging of screen real estate space to get to the control I want but yet still see the viewport at a decent resolution, and so on.
So I started to wonder…is there a physical controller that can be used for character animation? That way, after setting up BlenRig and putting an armature into Pose mode, I could simply select the rig and start pressing buttons, twisting knobs, moving joysticks, or doing whatever on this physical controller and keep my screen mostly focused on the Dope Sheet, Outliner, and Viewport.
I’m not sure exactly what form this controller would take, but I can imagine something which would provide instant access to whatever body part which needs to be controller, and then two secondary controllers – one for grabbing, and one for rotating. I would also imagine there could be some switches for constraining a grab or rotate within a certain axis.
If no such device exists, has anybody attempted something like this with some sort of controller originally intended for another purpose, like a MIDI controller for music production?