Okay, I’ve googled this, checked the wiki, and searched a few forums. So far I’m coming up with nothing. What I’m looking for is a list of basic settings for physical objects in the game engine to approximate real world physics for different substances. I’m a little surprised I haven’t found anything yet, but I’m sure I’m just not looking in the right place.
For example, this list would have basic settings for things like steel, aluminum, plastic, rubber, ETC. Say a person is working on a game, and they decide flower pot X needs to be able to fall from a window and bounce on the ground like plastic…they could go to this list and see something on the lines of “for plastic set the object to dynamic, then adjust the mass to this, the damping to that. If you want object Y to fall and bounce, then roll around for a while, change the mass to this, and turn down the friction to that.”
I’m thinking a list like this would be a handy reference, especially for beginners. I had a list for physical simulation for the software I used before blender, but blender has a lot more options to tweak. I always found it useful to have a starting point to base objects on. Anyone know of any such list?