Physical Starlight and Atmosphere Addon for 2.9 (v1.4) - now with Clouds!

This looks awesome! congrats!! I think i will buy this soon

was doing my own poor mans implementation a while back:

One curiosity question: Did you hit some walls in terms of what blender exposes in its API and the way shaders are handled? (e.g. no chance to write cycles shaders directly without branching…)
I imagine if Blender would open up in similar ways to Unity, where you can rewrite half the ui and all renderpaths from within, it would be possible to integrate projects like this much deeper and better?

ps. would be nice to see some numbers on how this affects rendertimes

1 Like