I don’t know what I have wrong here but this is frustrating.
I was using HDRIMaker for my BG and scene lighting and then picked this up because of the new clouds (yes, I’m trying out the beta1.4). I removed the HDRI environment and added the Physical Atmosphere enviro and I ended up with this??
Everything is completely blown out and you can’t see any sun disc anywhere. I’ve checked all my exposure settings both on the film tab and the color management tab. Both are default afaik. I’ve reset my light path bounces to limited GI, 8 bounces max.
My scene scale is set to imperial(feet) not sure if that has any bearing on how it calculates the sun and lighting.
It’s got to be something specific to this scene as I tried it out on a default scene with just a cube and a plane and it worked perfectly. I can’t for the life of me figure out why this is happening.
Ok, so I was going to pull 1.4 and go with the current 1.3x when I noticed that Use Real World Physical Values was checked. I unchecked that and then I started to gain control over things.