Hi all,
Preface:
I started this thread as a collective place for artists to collaborate and exchange.
I am a 3D design generalist with a background in graphic jewelry and industrial design but since years primarily work/teach in Interior design.
Lighting is always a fascinating topic. And next semester I also teach for the first time a lighting course in Interior design.
For this, I plan to also include 3d rendering as a means to explore and visualize light.
So I thought that this thread similar to my photogrammetry thread could be an interesting place to meet and share knowledge and experience.
Now since I am going to teach lighting I was curious about how useful is Blender for accurately visualizing lighting.
- False-color display,
- tonemappin
- blackbody
- meshbody light body
- sky / world color light
- watt energy values …
all this are topics that are very interesting.
In the past I mainly adjusted images based on look and feel.
Whats your experience - opinion?
How do you use Bledner for this?
Can it compare with DiaLux and similar?