Physics body simulation difficulties (clipping and timing)

Hello,
I got two problems with soft body and rigid body physics.

  1. When I apply rigid body physics to multiple objects at a time, with F3 and copy in the animation pannel, one second later the selected copy object gets teleported. How do I fix this?
  2. When simulating soft body and rigid body physics together, the soft body to which I apply rigid body to collide with other objects has a difference between the falling of the applied aoft body and rigid body. How to solve this?
    Thank you for any help!

Hi Vyxylue, welcome to BA!

I’m a little confused by the description of your problems. Some screenshots and/or renders might help out in trying find a fix. :+1: