Is there something wrong with triangle mesh physics in Blender 2.71?
I’m having problems with triangle mesh physics objects recently. They are just hopping like crazy.
In the example blend the triangle mesh object on the right is hopping endlesly without ever moving into rest state.
I checked the behavior in 2.65a with the same blend, after hitting “P” the triangle mesh object hops for a short time and then rests.
- Win7 64Bit
- Linux Mint 17 64Bit
Anyone else encountered this problem?
physicsbug.blend (524 KB)