After spending a whole week placing boxes in a chaotic order, I spend another week to create this little add-on.
In the end it only serves a simple purpose but I don’t want to do without it anymore.
With this add-on you can place all selected objects with the help of physics with just a few clicks.
Basically, it’s drop-it on steroids.
Just select the mesh objects you want to drop and click “Drop”.
Pause the simulation, change the initial situation and when you are satisfied with the result press “Apply”.
for example
when i drop a very detailed objeckt
it is rather better to simulate with a dummy lowpoly object,
If the process can be simplified there as well, very much!
the steps would maybe :
that there is in the Dropper-menue the possibility to remesh the objeckt and to define it as the parent, the actual high-resolution is then child and is of course no longer simulated .
That’s a great Idea.
Biggest problem in Blender is the viewport performance.
Temporary hiding the detailed mesh could be a solution I have to look into it.
I’m currently working on a cloth dropping extension for as example plankes, papers and pillows which should be done by the end of the week.
It’s super straightforward, and easy to use: two clicks, and you’re done. Getting things done quickly makes a big difference while working, and this add-on does exactly that.
If it gets more features, I will gladly pay any extra money to support its development.
Do you think it would be right if I raise it to 4$ after the updates?
Of course, all those who have already bought it for 2$ will get the update for free.
Yeah, I think so, though I’m not a developer, so I can’t appreciate the work that goes into making an add-on. But personally, I think the raise is totally fair.
This looks really great, because it’s so simple to use!
I think one huge addition would be the ability to drag objects around, while in simulation mode. You know, to nudge stuff in the right direction. But it would basically remember the selection of objects to simulate, and only the currently selected (and moved) objects aren’t simulated anymore (or they go back to being simulated once you finish your transformation). This way you can both move the apple box around, while the apples are simulated, or a single apple, to put it in a better spot (or stir the other apples with it).