Physics help

1.How do I stop my charecter from stopping on slopes without changing the overall gravity or movement speed?

Like take n64 games for example, they have charecters go up 45 degree planes perfectly.

  1. How can i have objects like crates in my game, move when you run into it, but not tip?

  2. How do i have objects like barrels that tip and roll around but in a realistic way? Mine tip ok, but if they’re going too fast they never stop bouncing. Then they’ll exentually fall through the ground :-?

And sometimes they roll over too slowly and look like theres no gravity.

Thanks.

Well, you could use Fh forces or something. I’m not too sure about it.

Don’t click on the Rigidbody button next to the Dymanic button.

That can be fixed with bullet physics from 2.4x, but then other things won’t work as well.

Proper character support is planned, as well as vehicle support. So for now, all you can do is try to approximate it, see the 2.25 demo ‘walkthrough’, in the blender Downloads section.

too slowly and look like theres no gravity.
That can be fixed with bullet physics from 2.4x, but then other things won’t work as well.

Bullet will replace sumo sooner or later, and the remaining issues just need to be reported and fixed.