Physics in Cycles?

Is there a way to simulate physics in cycles render? Something like the Cell fracture modifier .

You seem to have the wrong idea about render engines.
The only physics any renderer simulates is optics.

Physics are the job of the underlaying tools or it’s addons.
Cell fracture works in Blender, and as long as Blender can make proper meshes the renderer understands out of it, any render engine can render it.

Oh thank you! Now it makes more sense.
Thank you very much for clearing that out :smiley: :smiley: :smiley: