I’m trying to put a couple of keys (and I mean keys that are used for opening locks) in a keyring and drop them on a surface with the physics engine but I’m having problems.
I have set the keys and ring to rigid bodies, radius to 0.01 and the bound type to ‘convex hull’ the rest of the setting are the default ones. When going to the game engine the objects get thrown away from each other and passing right through each other.
I’m attaching a .blend to make the problem more clear (This is not the actual project, just an example of the problem I’m having)
physics_problem.blend (230 KB)