I need to run a ball inside the donutt but it keeps falling out at certain point. Tried applying scale/rotate, same results.
Ok i solved the falling object problem by setting linear velocity instead of location coordenate. But now the object stop moving when reaches certain coordenates and i don´t know how to solve it. What i need is the object to loop inside the torus, aways moving forward.
Make sure you are moving in local location in the motion actuator (click on the square with ‘L’ inside of it ) What about enabling collision bounds or setting physics type to rigged body ??