I would like to know how I can make the physics engine to follow an armature when force is applied to an object.
Please consider the attached example.
Currently when the block hits the T shape, the top cube just falls off. The movement of that top cube should be limited to the armature so instead it should start rotating around the central cube.
I could do this by removing the armature and just limit the rotation of the top cube to the Z axis but this feels like cheating
armature.blend (571 KB)