Hello,
When I add an object into the current layer from a different one, it does not collide with anything even though its physics type is set to rigid body. How do i make physics work???
Thanks
-Matthew
Hello,
When I add an object into the current layer from a different one, it does not collide with anything even though its physics type is set to rigid body. How do i make physics work???
Thanks
-Matthew
is it set to ghost?
what is the physics bound type
It is not set to ghost and I tried all physics bound types to see if any on them would work and none of them do ;(
post a .blend
Btw I slowed down the bullets in hopes that maybe they were going to fast to detect but it didn’t work. Here is a MediaFire link to the blend
I changed the bullet physics type to dynamic, added the “earth” property to the cylinder that the bullet is looking for, and now I believe it works as intended. I also changed the mouse click sensor to tap so that it only spawns a single bullet with every click.
Space Shot.blend (1.35 MB)
Thank you sooo much!!