How do you use the gameblender engine to making do physics for an anim? Or any other way
I assume it like baked somehow…
How do you use the gameblender engine to making do physics for an anim? Or any other way
I assume it like baked somehow…
I’m assuming you know how to set up the game engine initially - if not look under the stickies in the game engine forum.
Tick the option ‘Record Game Physics to IPO’ in the Game menu at the top.
Also tick ‘Enable all frames’ so that the physics is recorded with greater quality.
Play the game by pressing P.
Press Esc when the game has advanced as far as you require. Your IPOs will now be recorded.
I usually then untick the ‘Record Game Physics to IPO’ and ‘Enable all frames’ options, to avoid the motion being overwritten.