Hi ppl
I´´ve used picasa this year and I found out it´s a great software. I think it works like Blender, with a hardware-renderer interfase, scaling-rotating-editing etc is very fast even on low-range PC´s, you only need a 3D video card.
I import everything from my camera o Inet downloaded pics…works great.
The point is…Is anyone using it for editing renders?
I edit a lot of my renders in Picasa, because light, shadows, glow efects etc etc are very well balanced and you get awesome results in no time.
I even edited 89 frames in picasa (one by one, changing the setings step by step) for a solarized efect on a video, and it worked!
The only bad thing is that Picasa only exports in jpg´s and doesn´t import PNG correctly, and does not see alpha maps.
I anyone will try it, here´s a TIP: for editing a whole animation, render it in bmp´s, import them to picasa, and then edit the first frame as you like. Select this frame, got to edit/copy all efects and then select the others frames, go to edit/ paste al efects. Wait a few secends and see the result! te entire animation get exactly post-produced. Then select them all and export.
I was wondering…If Blender had a post production engine all embeded? Like the unified renderer…you can tweak them, ok, but it´s complicated and the results are not so great…Can anyone copy Picasa engine to Blender?