Thanks, will release some workaround today.
Meanwhile try to switch to Interface
tab and save preferences. Next time Blender should be opened in that tab.
Iād appreciate some help, Iāve set up a pop up menu to change the value in the field 1 when Iām using the transform gizmo tool. Instead it changes the global value 2. The workaround is to leave the tool value at default and change the global value. But how do I set a tool specific value?
This is not easy but possible. Try this code in Custom
tab:
tool = C.workspace.tools.from_space_view3d_mode(C.mode); ori = dict(Global=0, Transform=1, Move=1, Rotate=2, Shear=2, Scale=3, Resize=3); L.column(align=True).prop(C.scene.transform_orientation_slots[ori.get(tool.name, 0)], "type", expand=True)
If you want to set some value (eg. āGLOBALā) use this code in Command
tab:
value = 'GLOBAL'; tool = C.workspace.tools.from_space_view3d_mode(C.mode); ori = dict(Global=0, Transform=1, Move=1, Rotate=2, Shear=2, Scale=3, Resize=3); C.scene.transform_orientation_slots[ori.get(tool.name, 0)].type = value
Pie Menu Editor 1.15.14
Whatās New:
- Bug Fixes
How to Update:
- Backup your pie menus using Export button (optional).
- Open User Preferences.
- Go to the Add-Ons tab.
- Click Install Add-on from File button, navigate to the file you downloaded and install it.
- Restart Blender.
Thank you! It works perfectly!
Oh sorry, it works fine. There was a hotkey conflict. I had the hotkey bound to āalt 1ā and for some reason while in object mode the macro wouldnāt execute because of the default āhide objects by collectionā hotkey bound to ā1ā.
Iāve download your update, installed it and restarted Blender.
A properties popup I created will still only pop up on the left half of my screen?
It does the same if I change it to Dialogue Mode, but if I change it to Pie Mode it will pop up anywhere in the 3D view under my cursor?
(iMac 2017 27")
Just a little bug report. the viewport doesnāt update when I switch between vert,edge,face via a mode selector pie. Hereās the pie menu Iām using, my_pie_menus.json (1.7 KB)
Hi, please export and send me the popup.
Hmm, looks like itās a Blender issue.
You can update the viewport manually by using PMEās tag_redraw()
or tag_redraw(area='VIEW_3D', region='WINDOW')
function:
bpy.ops.object.mode_set(mode='EDIT'); bpy.ops.wm.context_set_value(data_path="tool_settings.mesh_select_mode", value= "(False, False, True)"); tag_redraw(area='VIEW_3D', region='WINDOW')
Btw, you can use this code instead:
bpy.ops.object.mode_set(mode='EDIT'); C.tool_settings.mesh_select_mode = (False, False, True); tag_redraw(area='VIEW_3D', region='WINDOW')
Thanks! That works perfectly I noticed that you were put down as the author of the SmartFill script/addon. Is there any plans for that addon being updated for 2.8? I really loved the functionality and itās sorely missed in 2.8. Thanks for all the hard work!
Nope, Iām just a co-developer. But Iām going to help with porting Smart-add-ons because Iām using some of them myself. Will contact the author when I finish porting my add-ons.
Hi, I noticed that in the latest 1.15.14 the small arrows next to the description of the pie are gone.
Hopw the picture helps.
thanks
Works for me - Iām using pme 1.15.14 and the 1/22 build.
Iām using blender-2.80.0-git.dd3f5186260e, downloaded few hours ago.
It seems to break every new Build lol
Hi roaoaoā¦ can you add CLICK option to āselect open modeā (Press, Click, Hold, Double Click, Tweak) ?? or point me some workaround.
Blender input settings has Press and Click options and I can map diferent actions.
3 other questionsā¦
how to use the toggle button in pie menu? exā¦ if already in vertex mesh mode, pie menu vertex mode button show enabled (pressed), if I click another mode (edge or face) vertex button change to unpressed and new clicked button change to pressed state.
Has some way to set tooltip text to pie button?
how to draw blender menu inside pie menu? (draw context menu (w key or right mouse button in 2.8) in pier menu item)
thank you