Pie Menu Editor 1.15.18


(roaoao) #1865

Thanks, will release some workaround today.
Meanwhile try to switch to Interface tab and save preferences. Next time Blender should be opened in that tab.

(Alphyn Demos) #1866

I’d appreciate some help, I’ve set up a pop up menu to change the value in the field 1 when I’m using the transform gizmo tool. Instead it changes the global value 2. The workaround is to leave the tool value at default and change the global value. But how do I set a tool specific value?

(roaoao) #1867

This is not easy but possible. Try this code in Custom tab:

tool = C.workspace.tools.from_space_view3d_mode(C.mode); ori = dict(Global=0, Transform=1, Move=1, Rotate=2, Shear=2, Scale=3, Resize=3); L.column(align=True).prop(C.scene.transform_orientation_slots[ori.get(tool.name, 0)], "type", expand=True)

If you want to set some value (eg. ‘GLOBAL’) use this code in Command tab:

value = 'GLOBAL'; tool = C.workspace.tools.from_space_view3d_mode(C.mode); ori = dict(Global=0, Transform=1, Move=1, Rotate=2, Shear=2, Scale=3, Resize=3); C.scene.transform_orientation_slots[ori.get(tool.name, 0)].type = value

(roaoao) #1868

Pie Menu Editor 1.15.14

What’s New:

  • Bug Fixes

How to Update:

  • Backup your pie menus using Export button (optional).
  • Open User Preferences.
  • Go to the Add-Ons tab.
  • Click Install Add-on from File button, navigate to the file you downloaded and install it.
  • Restart Blender.

(Alphyn Demos) #1869

Thank you! It works perfectly!

(Jakro) #1870

Oh sorry, it works fine. There was a hotkey conflict. I had the hotkey bound to ‘alt 1’ and for some reason while in object mode the macro wouldn’t execute because of the default ‘hide objects by collection’ hotkey bound to ‘1’.

(Rawz) #1871

I’ve download your update, installed it and restarted Blender.

A properties popup I created will still only pop up on the left half of my screen?

It does the same if I change it to Dialogue Mode, but if I change it to Pie Mode it will pop up anywhere in the 3D view under my cursor?

(iMac 2017 27")

(Jakro) #1872

Just a little bug report. the viewport doesn’t update when I switch between vert,edge,face via a mode selector pie. Here’s the pie menu I’m using, my_pie_menus.json (1.7 KB)

(roaoao) #1873

Hi, please export and send me the popup.

(roaoao) #1874

Hmm, looks like it’s a Blender issue.
You can update the viewport manually by using PME’s tag_redraw() or tag_redraw(area='VIEW_3D', region='WINDOW') function:

bpy.ops.object.mode_set(mode='EDIT'); bpy.ops.wm.context_set_value(data_path="tool_settings.mesh_select_mode", value= "(False, False, True)"); tag_redraw(area='VIEW_3D', region='WINDOW')

Btw, you can use this code instead:

bpy.ops.object.mode_set(mode='EDIT'); C.tool_settings.mesh_select_mode = (False, False, True); tag_redraw(area='VIEW_3D', region='WINDOW')

(Jakro) #1875

Thanks! That works perfectly :smile: I noticed that you were put down as the author of the SmartFill script/addon. Is there any plans for that addon being updated for 2.8? I really loved the functionality and it’s sorely missed in 2.8. Thanks for all the hard work! :slight_smile:

(roaoao) #1876

Nope, I’m just a co-developer. But I’m going to help with porting Smart-add-ons because I’m using some of them myself. Will contact the author when I finish porting my add-ons.

(Rawz) #1877

Here’s an exported JSON of the single ‘RR_tools’ menu.

RR_tools.json (1.7 KB)

(MmAaXx) #1878

Hi, I noticed that in the latest 1.15.14 the small arrows next to the description of the pie are gone.
Hopw the picture helps.



(fjg3d) #1879

Works for me - I’m using pme 1.15.14 and the 1/22 build.

(MmAaXx) #1880

I’m using blender-2.80.0-git.dd3f5186260e, downloaded few hours ago.


It seems to break every new Build lol

(roaoao) #1882

Works for me.
Try to reproduce in the next build and send me the output from command line.

(wilBr) #1883

Hi roaoao… can you add CLICK option to “select open mode” (Press, Click, Hold, Double Click, Tweak) ?? or point me some workaround.
Blender input settings has Press and Click options and I can map diferent actions.

(wilBr) #1884

3 other questions…

how to use the toggle button in pie menu? ex… if already in vertex mesh mode, pie menu vertex mode button show enabled (pressed), if I click another mode (edge or face) vertex button change to unpressed and new clicked button change to pressed state.

Has some way to set tooltip text to pie button?

how to draw blender menu inside pie menu? (draw context menu (w key or right mouse button in 2.8) in pier menu item)

thank you