Hey, I found an issue. The operator that can create popup panels in the addon does not implement a check method, so the UI does not redraw by itself in there.
Can you please add the following method to the popup operator?
next version of blender will take lots of time to get released , i am working on 79b and i am sure that everyone will use 2.79b untill eevee get stable release for production use ,
even while using normal operator with pme like (" shade smooth" ) causing blender to crash ,
please let me know if there is a workaround to fix , because it doesnt crash always , but it crashes at random event , nothing specifically ā¦
Unfortunately, that issue with Material Slot List canāt be fixed with python. Itās a Blenderās issue.
Iāll send you the fix today. Not sure about it, though. I coudnāt reproduce the crash.
Just to make sure Stack Keys with a single slot crash Blender, right?
Folowing your last update, just figured out that it would be cool to have an option to convert layouts built with PME to pure python files. Thatād be so good for addon developers.
Would it be possible to force the hotkey for a menu button? Iāve added letters in parenthesis before the name of the tool in order to do so, but Iād rather it not look too busy.
@roaoao Would it be possible to split the screen (with set width or height) > change the editor type with 1 key/ button? For example, press button, 3D view is split from the right 300 pixels, editor type of the new view is changed to Outliner. Press button again, back to before.
Iāve been getting a historically significant amount of crashes since I updated to 1.15. Pretty sure the cause is also stack keys.
This seems to be a sure case: quickly call one operator after another - Select Linked All > Delete Vertices
EDIT: 1.15.2 fixes. Sorry about this, thought I updated already.