Yeah, its broken for Blender 3.2 ! One amongst the many reasons I wished this addon was Blender Default
Hello
is there any way to associate three commands in a single key?
for example :
press number 1 : viewort top
press number 1 again : viewport left
press number 1 again : viewport front
how do i make a pie menu only be active in : edit mode?
thanks
Stack Key - Add each different view to commands.
To use only in Edit mode, set the keymap setting to Mesh.
To set each command used debug mode - CTRL+SHIFT+` (Tilde)
Note: Canāt seem to use 1 key, so used Shift + ~ (Tilde key) instead.
click drag pie menu function is not working in blender 3.2.
windows 11 w/ 5950x 128g 3090fe
Hello, how i can create presets for different values of creasing? Like 0.1, 0.3 , 0.5 ā¦etc
Yes itās known issue.
cŃŠæŠµŃ) Š“ŃŠŗŃŃ)
Hello @roaoao !
Is it possible to display menu only in specific mode?
For this one I would like to display this property that I added to topbar only in sculpt mode
Iām not sure if itās only me or not, but ļ»æbpy.ops.pme.sidearea_toggle donāt work on apple silicon version of blender. Latest versions. It works to open the viewport, but donāt work as toggle. With action=āHIDEā in the brackets it does nothing on mac, but works on windows version.
Since 3.2 I canāt use the box selection anymore. Works if I use shift to add to the selection but regular behaviour doesnāt. If I turn off the addon it goes back to normal so thereās something in 3.2 that broke PME. Any ideas? Using 1.18.5
Iām using 3.3 Alpha and donāt have this issue
Even if I turn off all the PM that I created, I still have the issue.
Have you check to see if your on this selection setting with the box select tool?
This sounds like a conflicting shortcut, if you are using a custom keymap profile change it and see it that fixes it.
If thatās the case then there is a keymap with leftmouse/click-drag that is overriding Box Select.
Yeah, tried them all. No luck
Does anyone know how to load Node groups? Built-in nodes can be loaded with ābpy.ops.node.add_node(type=āNodeNameā, use_transform=True)ā, but with GN groups, it records it as 'bpy.ops.node.add_node(type=āGeometryNodeGroupā, use_transform=True) and setting the Type to be the name of a group doesnāt workā¦
More than this, Iād love to set up a macro that loads these from an external blend, but I canāt find any way to automate Appending from external, so for now I have them saved in my startup.blend.
You can use the Asset Browser to be able to drop and drag a node group from a blend file youāve set in the preferences, you just need to mark them has assets in that blend file though.
@roaoao hi, man, how are you doings? Thank you for all the great work and updates!
wanna ask is it possible to add own comments when macro causes an error? for example āselect a faceā instead of getting
any idea how to set a button which apply different pose assets