This was was inspired by the long elevator shot from Evalgelion. Was mostly about getting the materials and lighting right, especially the tinted glossy highlight in the middle, as a regular ceiling lamp in an elevator does not really produce that effect. I also tried to make the materials as unintrusive as possible, without making them bland. Dunno how well that went.
I usually do not attempt characters, and this was also no exception, however, I wanted to capture the essence of her, by just rendering her shadow. I kinda liked it, because she was kinda hollowed out by this point. This was done with meta-balls and capsules that appear in neither the camera nor the reflections on the walls.