So I save the assets when I export a preset, and it creates a copy of the icons so it is “standalone”, but I also noticed my icons disappearing. It seems like save preset with bundle icons deletes the icons folder and its contents and rewrites it. This is an issue when I add one an item and save the preset, it looks like it deletes the other icons that were saved on there. I was thinking it would just add any new icons and skip/rewrite existing icons that live there. Unless I’m doing something wrong?
Looking at git, the readme before had -77 custom icon(s) in icons/ folder.
When I added an icon and saved the preset, I could see on git that it deleted all the icons in the fodler and it says on the contents - 1 custom icon(s) in icon/s folder
That’s the thing, it’s still used by my menus which is why I was confused why my icons kept disappearing, when this is what I thought the feature was trying to avoid. Only the new “added” ones on save preset are recognized, so the rest (older ones that already exist there) are all deleted. So if I have my existing preset menu, I add one more with a custom icon, export preset with the icons, only the new icon is on there, and the other menus I have now have missing icons since they were deleted by the save.
I have a menu that doesn’t chain back, and I just duplicated the menu from a menu that does a chainback, and that one works fine. What could be causing this?
The outline on a drawer item that’s selected–where is this getting the theme? I want to remove the outline on that.
Since I can do whatever I want with PieMaster, I’m testing something to speed up work in the Material Node Editor using PieMaster, a script to add nodes, and Node Wrangler.
Mixing all of that into a smart preset that fits my own workflow!
An update on this Pie Menu for the Shading Editor.
I added buttons that do things like add a texture, plus a Trigger Variant to add a Pie Call that opens a nested pie menu with other options.
I also added a Hover On Open Delay of 1 second to automatically open the nested pie if the mouse is on the button for one second.
lehmitz made another nice menu in PieMaster for Geometry Nodes, this time!
It’s great, as an add-on dev and a 3D creator, to see what users can do with your products!