Ive been learning 3D for the last 3 months via youtube and i decided to start making a portfolio of animations of sculpts of popular characters full rigged for production so that i can get used to the industries expectation when it comes to character animation. This is pigeon toady from storks, i am yet to sculpt his wings and feet but i think its coming along nicely, added the text and adjusted the contrast in photoshop, the rest is blender and blender only, I am yet to learn substance painter…i dont really like going from application to application so we will see how it goes.
let me know what you think!
cheers,
Dan.