Ok here is one i have been working on for a week trying to finda technique to make a descent pile of flour… Have tried bump maps, displacement maps, and particles… All giving mediocre results…
I think it’s time i get an opinion on what you may think is a good approach that could put me in the direction of what i’m trying to make.
Any suggestions on techniques i should use?
Oh and i am looking for high detail, i have a scene where i am zoomed in on ingredients to make a cake… don’t ask, it just is now if i could just ge my pile of flour i would be happy camper :)))
Thanks,
Looks like that chap used SSS to obtain better lighting effect…
Here is my reference image
I have managed to kind of achieve something using particles and cube as object for each particle. Only issue i can’t get the particles to “pile up” which is probably logical as i doubt that is possible with the particles engine.
Also just played with physics engine, but this is too load intensive.
here is a reference:
Figured make the base mound from a mesh… then bumpmap and displace the mound… Then sprinkle some particles on it …