Hi all, I’m trying to create a randomized pile of Lego bricks in the middle of a surface. Seems to me that it’d be easy enough to just create some particles and watch them drop onto a surface and poof, instant pile of randomized bricks. Blender seems to have other ideas though.
Even after cranking up all those damping/friction settings, with no random, I have a few particles hitting the surface and just flying off into outer space. What’s going on here?
How do you get the particles to pile into a mound? They just all lay flat on the surface, which is obviously useless.
Attempting to give the particle objects their own collision modifiers seems to result in them bouncing off into never never land in mid-air, presumably from hitting each other. What is going on here?