pineapple

nothing too special today:)

just a toon pineapple, only had a half hour to doodle :confused: hope i have more time tonight :slight_smile:

http://s91842597.onlinehome.us/blender/pineapple.png

hope you all like it :slight_smile:

Here is the blend file for anyone who wants to recycle the materials or lighting or models .
http://s91842597.onlinehome.us/blender/pineapple.blend

Nice shaders on the leafs

really iconic.

Thanks Snelleeddie, Genjix!

I did a tutorial for leafs and flowers like this in the tutorial section if you are interested,

Here is a quick link to the tutorial…
http://s91842597.onlinehome.us/blender/tute1.zip

it is animated in shockwave flash.
unzip and drop the file on your browser to run it.

Here is the tutorial forum thread:
http://blenderartists.org/forum/showthread.php?p=649411#post649411

have a good day everyone!

You’re toon shaders are really nice…Thanks for the tutorial!

Thanks Dean!

I am doing a ramp shader tutorial right now… going to be another flash animation.

here is a yet another picture of the pineapples in action!
this time they surround a flower bearing pig!
they are about to go in for the kill.

http://s91842597.onlinehome.us/blender/pigagain.png

got some more work to do, be back in a few hours :slight_smile:

It is a greate comic style, but you only work in blender for comics ? :wink:

Hi momomicha,

I use other applications for toon rendering usualy…

I do archetects modeling for presentations,
and sometimes I do real time simulations for blood sucking lawyers.

I do all my modeling in blender now… I am also starting to use the toon shader and ramp shader a bit more…
the outlines and solid colors are nice for some illustrations, and visualizations.

right now I am useing Truespace 6.6 and some toon shaders i have found on the web … and also some I have purchased from simbot , and Calagari.

in the near future (next project perhaps) I am going to be useing blender and Crystalspace, rather than Truespace and 3d game studio…

in the past I have made and used Toon shaders in Zbrush… Zbrush is too hard to get things exact, and with the correct perspective, so I dont use it too much for rendering.

anyways…

I got to get to work :stuck_out_tongue:

have a good day