I am doing an animation of a Snowman and I am currently working on using a bones setup to move the dangling part of a Xmas hat. I tried using cloth physics with collision setup but I could not get the bobble at the end to ‘stick’ to the rest of the hat properly.
I am using a small bone rig to manually sway the bobble as the snowman’s head moves. However when I move some of the bones it keeps moving parts of the object that I have applied weight painting to. I also tried using vertex groups to pin the bottom of the hat into position.
No matter what I try I can’t quite seem to figure this out, every time I move the bones in pose mode the base of the hat keeps being displaced. I would greatly appreciate any tips you guys may have.