This headphone is destinate to become a props for a large scale scene but I exercice me to increase the realsim of it. It was a good modeling and texturing practice to continue to learn Blender and Allegorithmic suit. Powder paint Cycles procedural shader make with the help of Marc Roustan aka “Khozale” : http://www.3dfreelanceprojects.com/kohzale.
To be continue
The QHD Render : https://i.imgur.com/YIiPFUu.jpg