The pipes appear, but I can’t play with the parameters, it’s like it was grayed ?
test on today build…
This is great. Thx for sharing.
Here works great! All parameters are OK.
Blender 2.8 (release 10/01/2019)
hope this helps.
sheesh. that cursor_location to cusor.location drives me nuts
i updated pipenigthmare so that it works with the cursor.location change pipenightmare.zip (6.8 KB)
Thank You, all works!
Just downloaded this for the first time to give it a spin. Soon found out that I can reliably hang Blender by dialing Min Thickness up to 0.14.
Addon: version posted here 3/16 (with fix for cursor_location).
Blender 2.80: nightly, #d5cb425b8745 2019-03-28 17:29
GTX 2070, Windows 10
same, no idea why it happens, i wont fix it though someone else can do that, it would probably take a loot of time to fix since im not familiar with the code.
Ah, yes, sorry 'bout that. Assumed you owned it but that’s not right. It’s a bad bug but, fortunately, pretty avoidable. (If I had to guess I’d say it’s either an easy fix in the addon code or it’s a nasty Blender bug. Either way just leaving my post as an FYI.)
Thanks again Syler for updating, I am going to let this one go, as we have been discussing a more robust solution in hardops/bc/kitops for some time.
@B_Layer The crash is not an easy fix, this tool would need a rewrite to get it in the right direction.
Sure. “Easy”, as I mentioned, was just a guess. (I’ve been a sw dev for a long time and while I have good hunches about these things I’m hardly batting a thousand. )
I must have misread the problem you had, preventing a crash for the min slider is a simple check.
Updated the addon for blender 2.80+.
proxe does this last version work in 2.80 as well? Thanks
My credibillity has been restored!
Just saw this and was immediately reminded of Procedural Assets from Houdini in Unreal Engine 4.
I know this is far beyond the scope of the plugin as it is now, but the Idea of procedural modeling intrigues me…In this video starting around 9:53 it shows the assets being used in Unreal. Perhaps later on you could implement some of the features in this or perhaps a brand new add-on!
Thanks for sharing this! Video Here
Sorcar should be of interest to you. Sorcar (formerly ProcGenMod) - Procedural modeling in Blender using Node Editor
This is a nice script @proxe, thanks!
I am really really longing to see the next updates.
- Add pipe decoration percentage (some pipes have decoration meshes along their paths)
- Allow custom objects for decorations
I do hope that you will add an option to add decorations onto pipes
Hense these feature requests:
1- It would be cool to have an option to add VALVES (which ones and the amount of those) :
- Ball Valves: https://www.cgtrader.com/3d-models?keywords=ball+valve
- Globe Valves: https://www.turbosquid.com/Search/Index.cfm?keyword=globe+valve
2- And PIPE JUNCTION JOINTS :
- https://i.imgur.com/5ctpv4T.jpg // https://youtu.be/PKz8m8a3xic
3- PIPE CLAMPS :
4- PRESSURE GAUGES :
Maybe for these options, the addon could feature pre-made models (for decoration) to add onto the pipes? But of course, being able to use our own custom objects (valves, joints, gauges, pipe clamps, pipe holders…) would be great too.
Thank you in advance.
- Addon Updates (check if there is a update available, download it & install)
For your addon updates, maybe you can use CGCookie’s Blender Addon Updater:
Indeed the custom shapes would be highly similar to this, still need to think out a few systems and UI interaction for this tool.
For the updater there is a rather simple solution i have always wanted to deploy, prototyped it several times but have never shipped it.