Pipe through beveled object without boolean operation?

Is there a way to put a pipe through a beveled object and get the inner of the pipe hollow (look through) without using a boolean operator or otherwise cut through the object?

I want to prevent editing the beveled object or apply modifiers, because that would either result in a worse beveling, too many vertice or in a hardly editable/changeable object.

Any way to achieve this?

Try Carver addon(This is similar to boolean.)

※ I don’t think there’s any function that doesn’t require messy vertex editing while creating or cutting holes in objects. :thinking:

It’s just that the conditions fit well, so there’s no need to organize it.

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So you want to cut a hole into an object but without cutting a hole? :face_with_raised_eyebrow: How do you think that should work?

The only way i could think of is by making the object transparent where the pipe is:


pipe_through_mesh.blend (118.0 KB)
If you’re using EEVEE make sure to set the Blend Mode to Alpha Clip

But be aware that this is just a shader-only solution!

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Thank you both for your help! :slight_smile:
Will try both and check, what will fit best!

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