Really impressed with this render, I came across a forum on creating a wave with a nurbs curve and the wave modifier. The water is a glass shader with volume absorption mixed with foam texture layer. Render done in Blender 2.9
That’s a nice wave.
Tried one last year and gave up.
Very difficult to get right.
Would like to know more about that forum and details on the texture/shader.
Here is the link to the page Rigging Waves
Thanks, will give it a try.
I featured you on BlenderNation, have a great weekend!
You’re on the #featured row!
It does look good, to wake it look more real make the wave should start to collapse from one side.
I remember that thread, but barely, six years ago!
The colors are breathtaking!
are you useing flip fluids, that is well done
I wasn’t using flip fluids just the curve modifier, ocean modifier and lattice modifier. All can be animated too. Quicker than a simulation
It’s so realistic scene. Awesome. It might took so long time for rendering I guess.
It took about 1 Hour with 2 nvidia quadro p4000 and xeon processor 8 core. The samples was set to aprox 2000 and resolution 4k.
really cool, but they do look a bit sculpted like? little driplets here and there would really look all the more amazing.
but it seems the first render wants a surfer
This is a recent version I tried with the ocean modifier, wave modifier and lattice modifier, used the geometry node - pointiness to create the look of foam on the edges.