Pipeline Wave Shoreline


Really impressed with this render, I came across a forum on creating a wave with a nurbs curve and the wave modifier. The water is a glass shader with volume absorption mixed with foam texture layer. Render done in Blender 2.9

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That’s a nice wave.
Tried one last year and gave up.
Very difficult to get right.
Would like to know more about that forum and details on the texture/shader.

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Here is the link to the page Rigging Waves

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Thanks, will give it a try.

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I did an updated version with more of a crashing effect.

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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It does look good, to wake it look more real make the wave should start to collapse from one side.

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Nice wave!!

I remember that thread, but barely, six years ago!

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The colors are breathtaking!

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Love it :slight_smile:

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are you useing flip fluids, that is well done

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I wasn’t using flip fluids just the curve modifier, ocean modifier and lattice modifier. All can be animated too. Quicker than a simulation

It’s so realistic scene. Awesome. It might took so long time for rendering I guess.

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It took about 1 Hour with 2 nvidia quadro p4000 and xeon processor 8 core. The samples was set to aprox 2000 and resolution 4k.

really cool, but they do look a bit sculpted like? little driplets here and there would really look all the more amazing.

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Fresh
but it seems the first render wants a surfer

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This is a recent version I tried with the ocean modifier, wave modifier and lattice modifier, used the geometry node - pointiness to create the look of foam on the edges.

Another view, did a spray pass