2023-02-20 (Commercial) Course: Shader Magic in Blender
#18 Image texture.
This is a generally good introduction, if a little short at times on showing rather that telling. On the other hand, there was more showing than I expected for explaining colour spaces, which was nice to see and very clear for beginners. Nothing I didn’t know already; this amazing thread on the development of Filmic V2, while I only partially understand what they’re talking about, has nonetheless taught me a lot.
So whenever Joakim didn’t show something I decided to make it happen for myself, using more appropriate textures instead of using the same one for every form of mapping. Better for remembering.
From left to right:
- generated, spherical mapping (texture from NASA)
- UV, flat mapping
- buttons are generated, flat mapping
- roof is partially UV mapped (texture from textures.com), with extrapolation past image bounds set to “extend” so the final colour pixels get extended on the non-mapped edge faces
- can is generated, tube mapping
- door uses two textures, decal is generated, flat mapped with extrapolation past image bounds set to “clip” so the decal doesn’t repeat if the base image does.
- backdrop is generated, box mapped
It was a good lesson.
Music: Bhangra (unlike Trudeau I can’t dance to it, but I can bop in my chair)