Hopefully I’m not treading over old ground here but I can’t find any other posts about this so here goes…
When trying to import Makehuman MHX2 objects into Blender and selecting the rigify option for the armature under the override presets option, the body bones fit fine but the face bones are massively oversized and are positioned around two body heights above the figure.
This occurs at every attempt to do this, so I don’t have a specific blend file to post, but I can provide one if requested. By the way, I’m using Blender 2.79, I haven’t tried this in older versions.
I’ll try doing that (it’s only just occurred to me! ), but in the meantime does anybody have a clue what the issue is?