I am trying to make a carriage in blender for a game. But, when the horses turn or go up or down a hill, I don’t want the carriage to float or swing wide. I was thinking of using slow par, or just having the carriage track the horses closely, but I am wondering if I can make a type of hinge so that they are attached together, but aren’t necessarily on big block. Any ideas?
Hi Mandude,
there actually is a rigid body constraint called “Rigid Body Joint”. That’s how you usually do these ragdolls and I also used it for a swing, here: http://www.lwtv.de/forum/viewtopic.php?f=6&t=15#p27 As the “pivot type” you can choose “hinge” from the dropdown box.
So, I think this is what you are searching for. Try to play a little with that constaint in the game engine. It’s really fun!
Hope this helped.