I am using Blender 2.79. A new starter in blender but a Qt programmer. I am doing a car animation in QML 3D such that, I am exporting model from blender. I noted that, when I export, the position of blender objects is keeping well when import in QML. But the object’s pivot point for rotation is loosing. I thought it is the problem with my QML stuff, but I opened the exported obj model in blender itself and noted that, the pivot point automatically reset to blender’s orgin. That means, exported object’s pivot point lost!
How can I solve the issue by keeping the exact pivot point while exporting?