Pixar's Bump to Roughness in Cycles OSL - progress and issues

GPU / CPU version is working and on github as well as OSL.

Easily generate and split the bump map /normal map tx with my script and feed it into the node. On / off comparison video - some details are lost due to the youtube compression, but since everything uses the same shader I tried to match the ground plane only. Notice the difference in visibility of the scratches on the top and sides of the cube,

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