I didn’t really want to let on that I had this in the works just yet, but I’m having a graphical error I can’t seem to solve. The best way I can describe it, is that the character is being rendered in the wrong depth relative to the environment. Let me show you:
This error seems to arise from the Z-Transparency on the environment material, since as you see when I turn it off, the character is rendered appropriately.
I’m new to pixel art game design, but I’ve noticed that this community has several. (I’m using Solarlune’s animation script after all.) I’m sure someone else has seen and solved this before. Please help me!