Pixel game? HOW?

Hi, I was always a fan of pixalated games, so I decided to make a pixalated game in UPBGE and I decided to use a pixalate shader, but then I though if decrease the render resolution of the game, it might pixalate my game, then my games performance will increase and I will also get my pixel style game, is it possible???

Well dude I think it will work, but i think you did not read what i wrote in the question… I wrote that I KNOW A SCRIPTING METHOD TO MAKE MY GAMES PIXALATED, BUT I WANT TO KNOW CAN I MAKE MY GAMES PIXALATED BY CHANGING THE WHOLE RESOULTION OF MY GAME, WHICH IS AN OPTION TO CHANGE THE GAME RESOULTION IN THE RENDER TAB, this is my question, but thanks for your answer, I will try it out too

you can decrease the resolution in the standalone player
check “Fullscreen”, uncheck “Desktop” and it gets faster.

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Hey dude, I did this but this doesnt PIXALTE my game, I dont want to use a pixalate 2d filter for my game, I wantto change the resoultion so that my games become pixalated

Just use the 2DFilter and avoid complications :roll_eyes:

Dude I already mentioned above in my questions that I know how to use 2d filters for achieving it, but I aksed can i chabge the game resolution like how you can do in various pc games to increase performance but by doing this it makes our game of less quality,i.e pixalted, this is what I am asking for

Dude… you are half way there :sweat_smile: just go and make some test!

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I am not sure about the possibility of lowering the render resolution in the game engine, we all know it works in evee, cycles, and blender internal render. But in any blender game engine? I am not sure. Maybe you will have to use the python script or filter 2d. :cry:

I have done some simple research, there are no known tutorials/articles about how you can lower your render resolution in Upbge or blender internal game engine! And, I have also, tested lowering resolution and it don’t work.

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Well so i guess I have to stick with a 2d filter, thanks for letting me know that its not possible

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