Hi! I need some help creating a pixel splatter when the character dies. Just like a small bit of squares exploding.
Thank you so much!
Hi! I need some help creating a pixel splatter when the character dies. Just like a small bit of squares exploding.
Thank you so much!
import bge
cont = bge.logic.getCurrentController()
own = cont.owner
Splat=[1,1,1,1,1,1,]
for Items in splat:
Duration = 12
Added = bge.logic.getCurrentScene().addObject('PixelSplat',own,Duration)
Added.worldLinearVelocity =((-2 +bge.logic.getRandomFloat()*4)*12,(-2 +bge.logic.getRandomFloat()*4)*12,(-2 +bge.logic.getRandomFloat()*4)*12)
own.endObject()
you need your pixel splatter objects to be dynamic or rigid body, ghost, with very high dampening
Named PixelSplat on a hidden layer.
the * 12 = speed multiplier
Thank you so much BluePrint!
You amaizing