It is a low poly model, when I am using brush in small size it is making these dotted lines instead to solid stroke. The UV image is 2k*2k, still I am getting these pixelated result.
How can I solve this.
Thanks in Advance.
I’ve occasionally run into this problem myself and I haven’t figured out what causes it… hopefully someone knows
Just a guess, but is it possible the size of your brush on the screen is smaller than the texture’s pixels?
I tried after making the uv image 4k*4k, but still the same outcome.
1 Like