I’m trying to use a texture in a Cycles material so that it looks like it’s displayed on a video screen, with fairly large pixels. I’m having no luck finding the right shader for this. It should work so that each pixel is uniform, displaying only one colour value.
Does anyone know of such a shader? All I could find was the following GLSL code and I don’t know how to convert it to OSL.
Great, that’s exactly what I was looking for. Thanks a lot for sharing your work, it’s quite a shader.
I got as far with it as getting a purple screen, any idea why is it purple?
And a suggestion: please consider making the related archives available as .zip or .tar. I’m not able to extract the .rar files. I have the unrar-free utility, but it fails on each file in the archive, only extracts the directory structure.
Thanks again!
EDIT: By purple screen, I mean it works, the texture appears pixelated in the little grid squares, it’s just toned purple. I guess I need a screen pattern image - the output is purple because the pattern texture is missing?