After 3 months of work, I’ve finally almost nutted out my RPG style game. Well the beta anyway. I don’t think I’ll make it very big, since it already takes a while to load. I’ve renamed it Pixie rather than Paladin, because Paladin sounds to close to Pavilion, or Pavlova. Let me know if you also get a message saying the programme encountered a problem and must close when you push Esc. I always get it when I’m viewing my main scene. Originally, I was making a 3D Zelda fan game, but then, I decided to make something original, so I didn’t have to follow the guidelines the Legend of Zelda series follows.
Basically, you’re a little knight dude with some serious bling, (I thought it would be amusing to mix modern day with the world of the 1500’s.) Huge storyline, I know, but I find that bit boring, so I usually don’t do it. =) I made up the little guy 2 years back when I got bored in English. And since then he’s popped up in the margins of my books in every lesson.
The file is about 5mb as a .blend. So, for those who either, can’t run it, or can’t be bothered to, I have some screenies! Just so people know:
- No, I’m not planning to release anything commercial because the graphic quality is so out of date it would make customers vomit.
- No, I’m not making a mmorpg an want u pples ta mak it 4 me. Although, some help with the enemy AI would help alot.




Feel free to poke around with the logic or models. Here’s the file:
http://www.savefile.com/files/857976
Pixie requires a video card with a GLSL shader in order for you to view the lava.
The poly count is quite high (mostly because of decoration.) It does take a while to load, but works fine after that.
Running in full-screen will temporarily change your resolution to 600X800. It will return to your regular setting once you close the game.
The lantern seems to make it darker rather than lighter. Not meant to happen.
The terrain texture was done using texture paint, among the most useful tools in Blender.
The life system does work, however, the only thing able to hurt you at the moment is lava. It does 2 hearts so watch your step!
Controls
W - move forward
A - side step left
S - move backward
D - side step right
1 - assign bomb
2 - assign lantern
3 - enter first person bow view
4 - (Will be a large mallet)
5 - empty
6 - empty
Left mouse - Unsheathe or swing sword
Right mouse - Use assigned item
Middle mouse - throw (bomb or pot), pick up pot
Mouse move - rotate camera
Known bugs
All these bugs are simple little frustrating things I’ve become aware of through testing
my game myself. I’m working on fixing them.
Sometimes when the game starts, the player becomes stuck and cannot move
The player has a tendency to move very slowly when walking off the west end of the bridge
The bomb jitters in the players hands
If the bomb explodes while the player is holding it, the player will shudder, then fly off
There is no overlay when the player walks underwater, so it looks like above water
The arrow doesn’t hit the exact centre of the aimer
The player doesn’t fall fast enough
Other than that, it works quite fine.
And finally some credits, and special thanks:
Modeling, Animating, Texturing, Coding
Ashley Mannix
Fluid Shaders
3D Penguin (lava & deep water)
Larryboy (shallow water)
Special Thanks
Erwin for his great contribution to the game engine. Also
to p00f, Braveheart, Ititrx, and others who I cannot
remember the names of, for their general
FAQs.
Please post any bugs you may encounter so I may fix them, and any Critique and Comments are welcome. Have fun and keep on blending!





