Pixomea – Blender Distributed Rendering Without the Complexity

Hi everyone,

I’ve been using Blender for more than 15 years, starting with Blender 2.49b, and I’ve been a member of BlenderArtists since around 2013.

I’m a 3D generalist and visualization artist. During my career I’ve worked on projects for companies in France, the UK, Germany, Lithuania and the USA, across architecture, design, industrial visualization, events and other types of 3D production.

One of my recent Blender projects was also featured in BlenderNation’s Best of Blender Artists:

https://www.blendernation.com/2025/05/09/best-of-blender-artists-2025-19/

After more than 15 years working with Blender, I kept facing the same problem:

Distributed rendering is useful, but managing everything around it can quickly become painful.

Machines, shared folders, network configuration, render managers, file transfers, failed frames, monitoring, remote access…

For an independent artist or a small studio, maintaining all this infrastructure can quickly become another job.

I want to spend my time creating and rendering, not maintaining a render farm.

This is why I started building Pixomea.

What is Pixomea?

Pixomea is a render management and production platform designed to reduce as much friction as possible from distributed rendering.

The idea is simple:

Your machines do the rendering. Pixomea manages the workflow between them.

You create a Pixomea account and get a license.

Then you install the Pixomea Client, currently available for Windows 64 bit, on the computers you want to use for rendering.

When the client starts, the machine is automatically paired with your Pixomea account.

You only need to accept the new machine from your web dashboard, and it is ready to work.

My Nodes

The number of machines you can connect depends on your license.

You can increase or reduce the number of machine slots depending on the size of your render farm.

You can also revoke a machine and replace it with another one while keeping the same license slot.

Blender rendering

For the moment Pixomea is focused on:

Blender
Cycles
EEVEE

Pixomea is designed to work with different Blender versions, and compatibility has currently been tested from Blender 4.x up to Blender 5.2.

Other 3D software and render engines are planned later.

I prefer to make the Blender workflow solid first before expanding to other software.

Creating a render job is done directly from the dashboard.

Create job page

Your source project is uploaded to your active storage and can then be distributed to the machines working on the job.

Pixomea can also work with your existing file organization.

You can use a shared folder system or no shared folder at all, depending on your workflow.

If your studio already uses services or synchronized folders such as Dropbox, Box or another solution, you can keep using the organization that works best for you.

The goal is not to force artists into one specific file-management workflow.

Once the job starts, you can follow the rendering directly from the dashboard:

Job Monitoring

You can see the render progress, frames, connected machines, attempts and errors from one place.

Multiple render processes

On the Free plan, one Pixomea Client instance can run simultaneously on one machine.

With a Pro account, you can run up to 4 client instances on the same machine.

This means a powerful workstation can process several frames at the same time when its hardware allows it.

Storage and deleted jobs

Active storage is used as the working repository for the source files that need to be distributed to your render machines.

When a job is deleted, it is kept for 30 days before permanent deletion.

For Pro members, a job deleted by mistake can be recovered during this period.

Projects, collections and teams

Pixomea is not only about distributing frames.

I also wanted it to help manage the production pipeline itself.

Jobs can be organized using projects and collections, making it easier to keep large productions clean and organized.

Pixomea also includes team and collaboration management for studios or artists working together.

The goal is to manage:

machines, render jobs, projects, collections and team collaboration from one place.

So instead of having the render farm completely separated from the production workflow, Pixomea tries to bring these tools together.

Infrastructure and security

Pixomea uses modern technologies together with AWS infrastructure for storage and delivery.

Security is built around several layers, including token-based authentication, secured API communication, AES-256 encryption for sensitive data and keys, encrypted credentials, and SHA-256 integrity verification where required.

The goal is to keep the infrastructure secure while still making it simple for artists to use, without asking them to configure servers, APIs or network services themselves.

Free plan and launch offer

Pixomea has a Free plan with no time limit.

The Free plan renews every month, so you can continue using Pixomea without being forced to move to a paid plan.

During the launch period, every new account also receives 1 free month of a paid plan.

And importantly, you don’t need to activate it immediately.

You can keep it and activate your free paid month whenever you want, for example when you have a larger project and want to test Pixomea with more machines and resources.

Support

If you have a problem during installation, machine setup or rendering, there is also a support ticket system directly on the Pixomea website.

So if something doesn’t work, you can contact support and get help instead of being left alone trying to understand the problem.

Looking for Blender artists to test it

Pixomea was built from a problem I experienced myself after years of real Blender production work.

I’m now looking for Blender artists and small studios who want to test it on real projects.

I’m especially interested in knowing:

  • Is the installation easy?
  • Is connecting a machine clear?
  • Is creating a render job simple enough?
  • Does it work correctly with your real projects?
  • Is something missing?
  • Where do you still feel friction?

You can test Pixomea here:

The Free plan has no time limit, and new accounts created during the launch also receive the free paid month mentioned above.

If you test it, I’d really appreciate your feedback directly in this thread and will keep it update with some news and features.

Thanks!

Sounds like Flamenco you have to pay for ?

1 Like

Yes, there is some overlap with Flamenco, but Pixomea is built around a broader workflow.

Flamenco is mainly focused on render job management. Pixomea also includes team management, permissions, project organization, collections and collaboration tools.

So the idea is closer to a Monday.com-style workspace for rendering and 3D production, combined with distributed render management.

You can organize projects, manage who has access to what, group jobs into collections, manage machines and monitor renders from the same platform.

Pixomea also has a free plan with no time limit, while paid plans mainly expand machines, storage and collaboration capabilities.

We added a new Team Management system to Pixomea.

The goal is to make collaboration around Blender rendering much easier, especially when working with multiple people and multiple machines.

You can now:

  • create a team
  • invite members
  • assign different roles (Administrator / Moderator / Member)
  • define permissions for:
    • job access
    • group access
    • collection access
    • member access

This makes it easier to organize who can view, create, edit, or manage jobs inside a team.

If you’re working with collaborators and want a cleaner way to manage Blender render workflows, this should help.

Small update about the Collections system available to everyone on Pixomea.

The idea is pretty simple: instead of having all your render jobs in one long list, you can now group them into collections/projects.

Each collection can contain multiple Blender jobs, have its own color, description, comments and files. Jobs can also use tags, so it’s easier to organize different shots, cameras, versions, etc.

When opening a job, you can still see which collection it belongs to and access the project information directly from the job page.

The goal is mainly to make Pixomea more practical for larger projects where you might have dozens of renders to manage.

It’s live now, so if anyone wants to try it, I’d be really interested in feedback.

How do you usually organize your render jobs? Is there anything you’d expect from a system like this that is currently missing?