hello, does anyone knows if it possible to set the camera clipping to a plane?
if you use a orthographic camera the near and far clipping planes are… actually planes, but if the lens is set to perspective the distance is calculated in a spherical distance from the camera, as it seems, but i need a planar cut of the model in a perspective view, and i don´t know if it is possible.
i’ve tried the boolean modifier but the model was made in another program and it doesn’t work well… so the best solution, i think, would be a “visual” cut rather than an actually mesh modification (like the camera clipp)
any idea would be appreciated, thanks!