Here is another 3D Blender 3.0 (Alpha) plane animation rendered in Cycles to put in practice some blender studies about rendering optimisations for volumetric cloud.
Workflow
Environement created & assets animated on Blender
FX Simulation and Cloud on Blender
Render in 2k with Blender Cycles (1024 samples; about 3 minute/frame)
Post-production & Compositing on After Effects 2020
Can we expect an article or a further breakdown on what tricks you used for the optimisation and shading the clouds. Itβs very cool project. But that 3090 is also not a joke