Plane with alpha channel not casting shadow with alpha

Hello,

Here is my problem: I have a plane with an image texture on it. The image texture has an alpha channel, and the image is currently on my plane. I want the shadow to follow the outline of the tree on the plane, as you can see in the image below. However, the shadow that is cast is the shadow of the plane, ignoring the alpha channel.

Thanks for your help.

Can you upload the image?

Dead_Tree_PNG_Clipart

There is the image of the tree.

This is it in EEVEE. Material > Settings > Shadow Mode > Alpha Clip/Alpha Hashed

Cycles doesn’t need the setting (but in EEVEE preview).

So I don’t know why this is, but following your guide, I still can’t get it to work. I’m using cycles.

Maybe you should try to start over so everything is back to default. Then try my setup to see if it work.

Thanks. I loaded the image up in a new file to see if it would work and it did. It’s just not working in my original file. :confused:

“Transparent shadows” in material settings

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That’s it! This fixed it, thank you so much. I did check that earlier before posting but didn’t notice it as my sun light was set to 35 degrees. Thanks for pointing it out!