Can anyone help me figure out why my plane that has a PNG mapped to it, with a alpha channel, is still casting square shadows (not the shape of the image). I’ve attached the blend file here.
I imported the image using the “Image as Planes” script. I’m using a build from Graphicall.org from today. I’ve tried many different settings and light setups. I’ve tried checking “Receive Transparent” in the material for the plane.
I know in 2.49, you use the TransShadow button to achieve this. But no matter what settings I try, I can’t get it to work.
Anyone have any tips? It would be greatly appreciated!
Attachments
ImagePlaneAnimation.blend (770 KB)