Hello everyone. I’m expecting some odd problems when rendering a translucent image sequence inside a box with volumetric shaders simulating fog.
Here is a frame of the problem.
I’m using Switchlight Studio Ai to make the Pbr material from the footage.
I’m rendering with Cycles and I don’t know if there is an option that I’m missing to prevent that odd edge.
Thanks for the help.
This is a screenshot of the nodes.
Do you think it might work better if you used the Alpha value for your alpha?
I have no idea what is going in with those nodes, but the fact that you are mixing colors, then routing that into a float node raises red flags.
I tried that before, and it looks the same.
Found the solution. Just add 1 or 2 bounces to the Volume setting.
Render properties > Light Paths > Max Bounces > Volume.