Planet camera rig :-/

hey all… been a while since I’ve been on here… Ironically I’ve been busy going to school for animation lol.

Anyway, it’s been a few builds since I’ve used blender, so this is more asking how to do something I cud do in an old build. Anyway, I have a planet set up with a static camera, and I want to have a lamp and a flare going around the planet as a sun…

Ok, my question is how do I get the lamp and the planet going around using a bezier or nurbs circle as the path. It used to just have an easy button, but the button isn’t there anymore! :’(…

Also, I can get it to go around like almost 9/10s of the way… how do I get it to go all the way? you used to be able to set the number of frames needed for it to complete the circle, then I think u cud just set it to repeat. idk how to get it to just keep going around the circle anymore. I tried doing it through IPOs, but when I set the path it didn’t export the data to an IPO curve. I wanted to just use the data then extrapolate it for the rest of the repeating… do I have to bake the animation or something? :’(

I was so close to done n it’s just bugging me, cuz this used to be the rediculously easy part of the animation…